We have been playing World War 2 games for probably around a decade, so we know our way around them. We've bought and played many, many of them over the years and one thing we have grown to love about playing them is to challenge ourselves, always, and use bolt-action rifles as much as possible. But one thing we really don't like to do is use machine-guns on them, especially online.
Why?
Glad you asked...
We strongly believe (along with years of experience to back that belief up) that you need hardly ANY skill to use automatic weapons and be good with them.
How?
I'll tell you...
What weapon would you choose if you had hardly ever played a "shooter" game before?... It would be the easiest one you could find to use, right? That would be a machine-gun. One pull of the trigger and you send round after round out of the barrel; with what... ONE finger movement? That's all you have to do. Barley any aiming necessary. Spray and pray. At least one bullet is going to hit the target whether you were aiming or not. And if it doesn't, just reload and spray some more.
And it angers us, so badly, when players think, and say they are skilled yet they use automatic weapons! That doesn't require skill! Obviously. Machine-guns are beginner's weapons! Prove yourself and face me with a rifle! Now that takes skill. Which is why me and Joey use them. Preferably the German KAR 98k bolt-action rifle with no optics attached (scopes, etc...). We love to use that gun. And it requires tons of skill, and patience, to use right.
Which leads me to...
Why bolt-action rifles?
Here's why...
You only have five shots in the weapon, (10 shots of you use the british Enfield rifle) as opposed to twenty, or thirty, or even over seventy! You have to aim, and aim well... and once the sights are lined up, squeeze the trigger. BANG! One shot rings out! Alright, if you missed, or you didn't kill them (which happens way to often) let your character actuate the bolt, sending the used cartridge out of the chamber and pushing in a fresh one. Aim again, line the sights up again, squeeze... BANG! Okay, two shots! And if that didn't do it the process starts again.
See, pretty challenging, huh? And very fair.
-----------------
So with that said, I'll just sum this up like this...
Machine-guns = An unskilled player's, or beginner's easy way out to play a WW2 shooter game and do good.
Bolt-action Rifles = A truly skilled, challenging player's way to play WW2 shooters if they can handle it.
- Stefan
Apr 23, 2009
Mar 25, 2009
Something cool we noticed
Stefan and I just found this picture of Heath Ledger as the Joker dressed as a cop, and it kind of struck us of how similar it was to the first comic with the Joker. Take a look.
That comparison just goes to prove that Heath Ledger's Joker is the closest to the original Joker by far. (As talked about 2 posts down.)
- JandS
Mar 5, 2009
Next Grand Theft Auto Idea (Continuation)
After a while of watching a few more episodes of the "Streets Of San Francisco", we are convinced, the next GTA game has to be like that or me and Joey really are probably not going to buy it. The 70's super cop thing would just be plan freaking AWESOME!
After some thought and inspiration this is the way it should most definitely be: If they do it, (by hopefully reading these posts or someone with half a brain thinks of the same thing.), it should be, of course, much more realistic... even more realistic than GTA 4, which wasn't bad. For example: The character's movements and actions should be different almost every time. As in if he jumps away from something he should do it different every time. One time he dives, rolls, and gets back up... another time he dives, outstretches his hands which support his landing, lands, and gets up. See what I mean? Why not, it would just make it that much better. Oh and onto the character...
All the other GTA's that I'm aware of have had you play as a dark haired guy. So it would be perfect for this character to have sort of shaggy, sandy blond hair, maybe with a little gray in it. Around 5' 11", slender, tough, and in his mid forties. It would be awesome to play as an older, experienced, hard edged, tough guy. I would love that. And it would add to his character. He would, or should, be the sergeant or something of the police department. Lets call him Danny Malcolm. Nickname "Mac". Sounds cool. Maybe he's mostly undercover. That would be cool.
Ok, on to other elements.
Guns: In previous GTA games, including GTA 4, the weapons can all be stored on your character, and very unrealistically. And frankly, it angers us how stupid it is that you can't even tell you have a gun until you get it out... Which used to be it would just appear there in the characters hands... They changed that however for GTA 4, now they all can be stored in and come out of his shirt. That's right, pistols, grenades, machine pistols, assault rifles, sniper rifles, and an RPG all in his shirt. OH MY GOD! I can't believe that is acceptable. Anyway... So, with that said, this is the way it should be done: How you get and choose a gun would be of course at a police station. And no, no RPG's in this game, come-on. Anyway, you choose a simple standard sidearm, like any cop. Once you have done that he puts it in a holster attached to his belt or in his pants, (you would choose), and it would always be there. That simple. And wouldn't that make it so much more realistic and intense in a way? Saying to yourself "Hey, I chose that gun, he put it on him, I see it there still, oh my, I have a gun! It's there under his coat, literally!" It might even be kind of scary. Knowing that that is there and it will kill realistically when you use it. You probably wouldn't want to. And when you did, it would be much more intense. For example when he got it out he wouldn't just calmly pull it out of his shirt like Niko does in GTA 4. He would quickly fling back his open coat, (if he had one), grab the handle, and jerk it out of it's holster. Now that would just ROCK!
And that's it. Just a pistol. That's all Mac would need. No need for big high powered guns. He's just a cop. He solves crimes and talks to people. And no one hardly uses things like grenades and AK-47's. Come-on. And if things got rough he would just shoot them, or beat the person. Which takes me to my next element....
Combat: Shooting first... I'll sum this up quickly and simply. To achieve the greatest possible realism and intensity for gun combat here is what should, and must be done: When Mac fires the sound should be powerfully loud, quick, and reverberating. (trust me, gun shots are louder than you think), the gun should recoil quickly in Mac's hand causing him to readjust his aim. The impact of the bullet on a wall for say should be fragmented and smokey. The impact on a person should cause them, normally to jerk toward the spot of collision and fall to the ground. And that's it. Simple, but highly effective.
Now on to hand-to-hand combat... We believe just to retain that cool, fun feel of 1970's type fights that in this game they should sort of be like that but, of course, realistically. Here's what I mean: When you engage in combat it should be intense and brutal, but still have that somewhat funny feel of 70's type fights. But the characters should grunt and stumble and scream, maybe even bite and spit if they're crazy enough. Mostly Mac having the advantage being probably the more experienced fighter. A few punches and kicks, but mostly grabbing and wrestling type stuff, ending up on the ground.
Cop cars: In the Streets Of San Francisco series I think the cop cars were brown with a light on top. That's perfect with me. We've always loved big 70's metal cars. That would be fun.
Stopping cars: Instead of opening a door that happens to always be unlocked if someone is in it, and jerking the driver out. Mac would simply pull out his badge, hold it out, and maybe say something like: "Stop! Police!", and the car would stop. Now wouldn't that look and be cool?
Missions: No 100 random tedious stupid tiny missions for this game. Again I'll refer to the Streets of San Fransisco. In that series each episode was divided up into a few sections. And each one started like this: ACT I, or, ACT II and a name for the act. That's it. This game should be like that! A few big cases divided up into sections called "Acts". You choose how to solve them. And that's it. A lot of a little. No tediousness there. Just a few big, enveloping stories that you figure out... or participate in if Mac's undercover. Ended in arresting the bad guy's or solving whatever needed to be.
Environment: Like I said on the previous "Next Grand Theft Auto Idea" post... San Fierro in the 1970's. The thought is really growing on me and I think it would work. I just hope there wouldn't be people fussing about it being to similar to the "Streets of San Fransisco". So if not any city like that would do.
And that's about it. Well at-least all I feel like talking about right now. I could go on for a long time probably. If I think of more stuff I'll just do another continuation post. Anyway, we strongly believe that this is the way to go. And we really hope they are smart enough to realize the potential of this setting.
- Stefan
After some thought and inspiration this is the way it should most definitely be: If they do it, (by hopefully reading these posts or someone with half a brain thinks of the same thing.), it should be, of course, much more realistic... even more realistic than GTA 4, which wasn't bad. For example: The character's movements and actions should be different almost every time. As in if he jumps away from something he should do it different every time. One time he dives, rolls, and gets back up... another time he dives, outstretches his hands which support his landing, lands, and gets up. See what I mean? Why not, it would just make it that much better. Oh and onto the character...
All the other GTA's that I'm aware of have had you play as a dark haired guy. So it would be perfect for this character to have sort of shaggy, sandy blond hair, maybe with a little gray in it. Around 5' 11", slender, tough, and in his mid forties. It would be awesome to play as an older, experienced, hard edged, tough guy. I would love that. And it would add to his character. He would, or should, be the sergeant or something of the police department. Lets call him Danny Malcolm. Nickname "Mac". Sounds cool. Maybe he's mostly undercover. That would be cool.
Ok, on to other elements.
Guns: In previous GTA games, including GTA 4, the weapons can all be stored on your character, and very unrealistically. And frankly, it angers us how stupid it is that you can't even tell you have a gun until you get it out... Which used to be it would just appear there in the characters hands... They changed that however for GTA 4, now they all can be stored in and come out of his shirt. That's right, pistols, grenades, machine pistols, assault rifles, sniper rifles, and an RPG all in his shirt. OH MY GOD! I can't believe that is acceptable. Anyway... So, with that said, this is the way it should be done: How you get and choose a gun would be of course at a police station. And no, no RPG's in this game, come-on. Anyway, you choose a simple standard sidearm, like any cop. Once you have done that he puts it in a holster attached to his belt or in his pants, (you would choose), and it would always be there. That simple. And wouldn't that make it so much more realistic and intense in a way? Saying to yourself "Hey, I chose that gun, he put it on him, I see it there still, oh my, I have a gun! It's there under his coat, literally!" It might even be kind of scary. Knowing that that is there and it will kill realistically when you use it. You probably wouldn't want to. And when you did, it would be much more intense. For example when he got it out he wouldn't just calmly pull it out of his shirt like Niko does in GTA 4. He would quickly fling back his open coat, (if he had one), grab the handle, and jerk it out of it's holster. Now that would just ROCK!
And that's it. Just a pistol. That's all Mac would need. No need for big high powered guns. He's just a cop. He solves crimes and talks to people. And no one hardly uses things like grenades and AK-47's. Come-on. And if things got rough he would just shoot them, or beat the person. Which takes me to my next element....
Combat: Shooting first... I'll sum this up quickly and simply. To achieve the greatest possible realism and intensity for gun combat here is what should, and must be done: When Mac fires the sound should be powerfully loud, quick, and reverberating. (trust me, gun shots are louder than you think), the gun should recoil quickly in Mac's hand causing him to readjust his aim. The impact of the bullet on a wall for say should be fragmented and smokey. The impact on a person should cause them, normally to jerk toward the spot of collision and fall to the ground. And that's it. Simple, but highly effective.
Now on to hand-to-hand combat... We believe just to retain that cool, fun feel of 1970's type fights that in this game they should sort of be like that but, of course, realistically. Here's what I mean: When you engage in combat it should be intense and brutal, but still have that somewhat funny feel of 70's type fights. But the characters should grunt and stumble and scream, maybe even bite and spit if they're crazy enough. Mostly Mac having the advantage being probably the more experienced fighter. A few punches and kicks, but mostly grabbing and wrestling type stuff, ending up on the ground.
Cop cars: In the Streets Of San Francisco series I think the cop cars were brown with a light on top. That's perfect with me. We've always loved big 70's metal cars. That would be fun.
Stopping cars: Instead of opening a door that happens to always be unlocked if someone is in it, and jerking the driver out. Mac would simply pull out his badge, hold it out, and maybe say something like: "Stop! Police!", and the car would stop. Now wouldn't that look and be cool?
Missions: No 100 random tedious stupid tiny missions for this game. Again I'll refer to the Streets of San Fransisco. In that series each episode was divided up into a few sections. And each one started like this: ACT I, or, ACT II and a name for the act. That's it. This game should be like that! A few big cases divided up into sections called "Acts". You choose how to solve them. And that's it. A lot of a little. No tediousness there. Just a few big, enveloping stories that you figure out... or participate in if Mac's undercover. Ended in arresting the bad guy's or solving whatever needed to be.
Environment: Like I said on the previous "Next Grand Theft Auto Idea" post... San Fierro in the 1970's. The thought is really growing on me and I think it would work. I just hope there wouldn't be people fussing about it being to similar to the "Streets of San Fransisco". So if not any city like that would do.
And that's about it. Well at-least all I feel like talking about right now. I could go on for a long time probably. If I think of more stuff I'll just do another continuation post. Anyway, we strongly believe that this is the way to go. And we really hope they are smart enough to realize the potential of this setting.
- Stefan
Feb 23, 2009
The Joker and his face-paint
Like most people, I knew, (or though I knew) that the Joker of DC comics had an origin. I knew that this origin was about a man who took big fall into a chemical tank, caused by the Batman. Later on this guy emptied out from a sewer pipe and looked in the water at his reflection. What he saw was that his skin had turned deadly white! His hair, green! His lips, red!(?) His mouth, changed into a grin! The Joker was born.
As in the scene in the dark knight, Joker is a dressed as a cop here.

I had accepted this story and kind-of liked it. Though, in all honesty, I was never really intrigued by it. Jack Nicholson's Joker was stupid to me, and too comical, goofy you could say. I never cared to watch a minute of it. And don't get me started on Ceaser Romero's take.
After seeing Batman begins in theaters, and the cool joker-card at the end I was slightly exited. Yet like I said, the Joker never truly interested me. Later I heard of Heath Ledger being cast as the Joker. I didn't agree with that choice, yet I didn't disagree either.
Now lets skip forward a year or so. The Batman Begins sequel far from my thoughts. In the theater I am now, with my family. Sitting through the previews before I am Legend. Up comes the logos of DC comics and Warner Brothers. Then an intriguing, quite awesome voice says: "You've changed things... forever." My father then whispers to my brother and I that this is the new batman movie. I see Christian Bale, so now I am very exited. "There's no goin' back." that cool voice says. I start to remember the Joker being in this, but who is that guy speaking? "You see to them, you're just a freak... like me!" It shows a quick shot of him. It hits me. Holy hell I think I just saw the Joker. And then the laugh. The long raspy exhale at the beginning was just frightening. I didn't know Heath was capable of such a voice, I was thinking.
After a bit it showed his face; like up close.
Now just to let you know, I've always been a bit coulrophobic. So I looked away from the screen for a second. The rest of the trailer kind of confirmed to me that Heath had actually showed me who the Joker really was. He doesn't want a hair cut, or to brush his teeth. He doesn't want the take a bath, or clip his nails, (Really, look at his fingernails). I really couldn't see the actor in there. I was just watching a psycho.
So after a few more images of him were released, I noticed his face was the only thing that was "bleached" I thought. And that it seemed to change slightly. I found out later that it was make-up, and, truthfully, I was disappointed. Why not go with who the Joker originally was? I thought. But this new sweating clown face was growing on me. My fear of clowns always kicked in a little as I looked at it.
I did some research later and found that this "origin" I had known wasn't quite what it was made up to be. I found that in Batman #1 (when the Joker first appeared) he had NO back-story; no origin. He was only a demented terrorist. No funny palm-zappers, or water-squirts. A clown who is not. A clown that only wants chaos and to kill. This first appearance was used as a reference for the the Dark Knight movie. One of the creators of Joker was even a consultant on set.
I'll explain (and show you) why the first Joker is most likely wearing make up.
This is the end of the comic, and he(like the movie) has removed his make up and disguised himself. He is wearing a grey mustache, and I think is wearing a grey wig. Maybe he's just older. Maybe it's dyed. That's whats so darn creepy about it. Who is this psycho?... But there's your answer: He's just a psycho. An absolute.
Notice that in the third and fourth picture he isn't smiling. No chemical face tightening here.
Now he may be wearing flesh-colored face paint, I know. But that is as much, if not, more speculative than what I have already said.
I read somewhere where the creators of the Joker said: "The make up is what made the Joker." Or something like that. I may find it sometime and link you to it.
----------------
Now I'm going to talk about what exactly changed me and Stefan into loving this make up Joker over the Clorox Joker.
He should not when asked "Why are you crazy"? say: "Because I took a bath."
In other words the Joker should not have a definite excuse for his insanity. Now he may enjoy telling different stories of how he came to be, but that's just cause he is a liar.
All comic-stories aside this comes down to what would the Joker be like in real life?
Well The Dark Knight answered that. A criminal master-mind that likes to scare people with his painted face. He chose to become the Joker.
He looks the way he does because he is insane.
Not: He is insane because of the way he looks.
Now, I give you the real Joker:
- Joey
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