Mar 5, 2009

Next Grand Theft Auto Idea (Continuation)

After a while of watching a few more episodes of the "Streets Of San Francisco", we are convinced, the next GTA game has to be like that or me and Joey really are probably not going to buy it. The 70's super cop thing would just be plan freaking AWESOME!

After some thought and inspiration this is the way it should most definitely be: If they do it, (by hopefully reading these posts or someone with half a brain thinks of the same thing.), it should be, of course, much more realistic... even more realistic than GTA 4, which wasn't bad. For example: The character's movements and actions should be different almost every time. As in if he jumps away from something he should do it different every time. One time he dives, rolls, and gets back up... another time he dives, outstretches his hands which support his landing, lands, and gets up. See what I mean? Why not, it would just make it that much better. Oh and onto the character...

All the other GTA's that I'm aware of have had you play as a dark haired guy. So it would be perfect for this character to have sort of shaggy, sandy blond hair, maybe with a little gray in it. Around 5' 11", slender, tough, and in his mid forties. It would be awesome to play as an older, experienced, hard edged, tough guy. I would love that. And it would add to his character. He would, or should, be the sergeant or something of the police department. Lets call him Danny Malcolm. Nickname "Mac". Sounds cool. Maybe he's mostly undercover. That would be cool.

Ok, on to other elements.

Guns: In previous GTA games, including GTA 4, the weapons can all be stored on your character, and very unrealistically. And frankly, it angers us how stupid it is that you can't even tell you have a gun until you get it out... Which used to be it would just appear there in the characters hands... They changed that however for GTA 4, now they all can be stored in and come out of his shirt. That's right, pistols, grenades, machine pistols, assault rifles, sniper rifles, and an RPG all in his shirt. OH MY GOD! I can't believe that is acceptable. Anyway... So, with that said, this is the way it should be done: How you get and choose a gun would be of course at a police station. And no, no RPG's in this game, come-on. Anyway, you choose a simple standard sidearm, like any cop. Once you have done that he puts it in a holster attached to his belt or in his pants, (you would choose), and it would always be there. That simple. And wouldn't that make it so much more realistic and intense in a way? Saying to yourself "Hey, I chose that gun, he put it on him, I see it there still, oh my, I have a gun! It's there under his coat, literally!" It might even be kind of scary. Knowing that that is there and it will kill realistically when you use it. You probably wouldn't want to. And when you did, it would be much more intense. For example when he got it out he wouldn't just calmly pull it out of his shirt like Niko does in GTA 4. He would quickly fling back his open coat, (if he had one), grab the handle, and jerk it out of it's holster. Now that would just ROCK!
And that's it. Just a pistol. That's all Mac would need. No need for big high powered guns. He's just a cop. He solves crimes and talks to people. And no one hardly uses things like grenades and AK-47's. Come-on. And if things got rough he would just shoot them, or beat the person. Which takes me to my next element....

Combat: Shooting first... I'll sum this up quickly and simply. To achieve the greatest possible realism and intensity for gun combat here is what should, and must be done: When Mac fires the sound should be powerfully loud, quick, and reverberating. (trust me, gun shots are louder than you think), the gun should recoil quickly in Mac's hand causing him to readjust his aim. The impact of the bullet on a wall for say should be fragmented and smokey. The impact on a person should cause them, normally to jerk toward the spot of collision and fall to the ground. And that's it. Simple, but highly effective.
Now on to hand-to-hand combat... We believe just to retain that cool, fun feel of 1970's type fights that in this game they should sort of be like that but, of course, realistically. Here's what I mean: When you engage in combat it should be intense and brutal, but still have that somewhat funny feel of 70's type fights. But the characters should grunt and stumble and scream, maybe even bite and spit if they're crazy enough. Mostly Mac having the advantage being probably the more experienced fighter. A few punches and kicks, but mostly grabbing and wrestling type stuff, ending up on the ground.

Cop cars: In the Streets Of San Francisco series I think the cop cars were brown with a light on top. That's perfect with me. We've always loved big 70's metal cars. That would be fun.

Stopping cars: Instead of opening a door that happens to always be unlocked if someone is in it, and jerking the driver out. Mac would simply pull out his badge, hold it out, and maybe say something like: "Stop! Police!", and the car would stop. Now wouldn't that look and be cool?

Missions: No 100 random tedious stupid tiny missions for this game. Again I'll refer to the Streets of San Fransisco. In that series each episode was divided up into a few sections. And each one started like this: ACT I, or, ACT II and a name for the act. That's it. This game should be like that! A few big cases divided up into sections called "Acts". You choose how to solve them. And that's it. A lot of a little. No tediousness there. Just a few big, enveloping stories that you figure out... or participate in if Mac's undercover. Ended in arresting the bad guy's or solving whatever needed to be.

Environment: Like I said on the previous "Next Grand Theft Auto Idea" post... San Fierro in the 1970's. The thought is really growing on me and I think it would work. I just hope there wouldn't be people fussing about it being to similar to the "Streets of San Fransisco". So if not any city like that would do.

And that's about it. Well at-least all I feel like talking about right now. I could go on for a long time probably. If I think of more stuff I'll just do another continuation post. Anyway, we strongly believe that this is the way to go. And we really hope they are smart enough to realize the potential of this setting.

- Stefan

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