Dec 28, 2010

James Cameron Fail

-by Stefan
We were watching interviews on Youtube of people that survived the sinking of the Titanic, and a few of them said that they saw a ship appear that was floating near the Titanic while it was sinking and shooting the distress flairs into the air. One of the interviewees said that she was very farsighted and she could see a man walking on the deck of the other ship. But the ship never came to help, and just floated away.

Then I realized that the movie directed by James Cameron didn't have that ship. In my opinion, it would have been really good, and kind of creepy. But I don't know why it wasn't in it. No wonder we don't like him.

Dec 21, 2010

The Town REVIEW

- by Joey
Long have been the days since we’ve seen a really good film, so I’d like to keep this review simple and short. I’m not going to try to sum up the story in this review because you can find that elsewhere. I’m just going to sum up my opinion about it.
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What we liked:
>Ben Affleck’s directing. It’s realistically ominous, confidant, and artistic without being too “artsy”.
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>I thought Ben did the best acting as well. Jeremy Renner did a fair job also, and I like him in general, but I think he gets too close to over-acting in this one.
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>Not much background music.
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>Character-driven, not “explosive driven”.
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>R rated. Now what I’m saying is: it’s TRUTHFUL.
I’m pretty sure that a group of guys who rob banks and money-trucks in Boston would say a curse word more than once. That’s incredibly important to me. The Town was very refreshing in that sense.
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>No annoying “What are you doing? Stop that!” hissy fits during the robbing and action scenes. They were professional.
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What we didn’t like:
>Jon Hamm’s acting. He may be better in other things, but I got no emotion out of him here. He kind of just emitted a dry, comic-villain vibe.
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>Gunshots were quiet and rather fake sounding.
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I think that’s it.
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The Town went all the way to North Carolina Avenue! Now go watch it!

Runescape's Christmas 2010

- by Stefan
It's that time of year again where Jagex does almost nothing... wait, that's all year.

It's "Christmas" in Runescape and here's how we see it.
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Every player automatically gets a "Golden Cracker" (picture right) in there bank, or by talking to Diango in Draynor Village if your bank was full. It's like the legendary Christmas Cracker of Runecape's Christmas of 2001, just golden. The original Christmas Cracker gave a player a Party Hat when pulled, which came in six different colors, are very rare, and very expensive now days.
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This new "Cracker" gives the player that has it a golden hammer when pulled. (We aren't going to pull our "crackers". We are just going to store our in our banks in hopes of them going rare and becoming tradable like the Christmas Crackers of 2001. But we aren't counting on it.) The golden hammer is really a granite hammer colored gold and pink. If you ask me, it looks like a big Lego block on a pole.
<- Here's a player holding a "Golden Hammer".
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It gets worse.
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There is a quest located in "Daemonheim" (picture top) this year that will reward you with another emote that turns you into a snowman with a shield, and the snowman twists around in half once, then that's it. You also are rewarded with a hat... oh, sorry... it's a crab. :\
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Don't believe me?
 <- There's proof. What the crab has to do with christmas is nothing. What they are trying to do by setting the event in Daemonheim is get you to play the stupid dungoneering games, which was supposed to be a "skill" that they made without prior fan support. To make a long story short it was a ridiculous waste of time and hardly any player even does it. The crab is one found in the Dungoneering dungeons.
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We didn't do the quest this year, nor did we do the Halloween Event quest this year either. Because we are sick of quests. We want Runescape holiday events to be so much more and we aren't supporting Jagex's laziness by participating. If they aren't going to do the holidays right, then we won't do what they want.
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If you do the quest this year you get to join in on the "Heimland Games" which really we don't even care to know what it's like. We have read a few things about it and it sound silly.
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Back to the "Golden Cracker". We thought that they did this for nostalgic purposes. Or maybe they felt generous. But upon "examining" the "cracker" I found out otherwise...




Honest translation: "We wouldn't have even made this for you if WE hadn't won this award."
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Jagex stated that they had named 2010 the "year of hard work". Honest translation: "the year of pretend hard work".

Dec 3, 2010

Call of Duty: Black Ops REVIEW


- by Stefan
I'll be honest, we were pretty darn excited about this latest installment in the Call of Duty franchise. Not because it was another Call of Duty, but because it was made by Treyarch. They were the ones that made Call of Duty: World At War a couple of years back. We found that game to be the best... heck... the only really good Call of Duty game made. We enjoyed it very well... yes, the online part... and were very happy to hear that Treyarch was the team behind this game. We felt that after the infamous Call of Duty: Modern Warfare 2, it would be a no-brainer... Call of Duty: Black Ops would outshine the previous COD games easily.
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Well it's out now, and me and Joey have many hours behind the controller to tell you if it does what we hoped it would... yes, the online part. (The only part even worth playing now days, honestly.)
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Ok, I have so much to talk about and so much that might come to me as I write, that I'm not going to categorize this review like the others. I'm just going to wing it.
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I'll start off by saying that this game could have, and should have been so much better than MW2. But for some perplexing, dastardly reason, they hung on to almost every element of it that made it so horrible! Why Treyarch, why?! This is not a sequel! It's a completely different game.
Now, they did do a lot right, for example:
= Theater mode, which allows you to watch, video capture, and screenshot your finished online games.
= Two player split-screen co-op online. 
= A little more customizations for your weapons.
= Emblem editor.
= Earning COD points to buy gear, etc. with.
= Claymores, tactical insertions, etc. are equipment now, and don't take up your grenades slot.
= Can cut off the music.
= Zombie mode, which really isn't a good point considering it's basically just the same as it was in World At War but much, much harder.
= Some minor changes to some perks.
...and I commend them for those things... but that does not give them the right, or the reason to do so much wrong again, and add and change things for the worse! Here's what I'm talking about:
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The bad things they kept from MW2...
. Famas assault rifle still too powerful and accurate.
. M-16 assault rifle still too powerful and accurate.
. Long distant knife attacks. (which are default now)
. Knives kill you with one swipe wherever it hits the body.
. Lightweight Perk, which allows you to run ridiculously fast.
. AIM ASSIST option, which helps people aim their weapons at an enemy by basically locking to them! Which is easily the worst, and most frustrating thing in the game. (optional, like I said, but nobody disables it but us)
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Things they should have kept from MW2...
. Hardline perk on slot 2.
. Scavenger perk actually resupplies everything you have.
. Can attach another attachment to your assault rifle if you equip a shotgun or grenade launcher to it. (with warlord perk of-course)
. Bling Pro/Warlord Pro lets you attach two attachments to your secondary weapon.
. Shotguns are a secondary weapon.
. You are awarded with an emblem and/or a title that others can see for challenges you complete.
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I'm positive I've forgotten many things. But with those said...
here's what we think they should have done and/or changed. Or do for the next game that will make it so much better...
= NO AIM ASSIST! If you have a hard time aiming then get better! I'm sick of suffering and dying so much just because you suck at shooter games!
= Two swipes with a knife to kill an enemy, unless you hit a vital part of the body the first swipe.
= Warlord Pro allows you to attach three attachments to a weapon.
= Three perk slots with all of the perks choosable in whatever order you wish.
= Realistic reloading and chambering for every weapon. Really, we have been many times because it's not realistic.
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So I hope you can see why this game, while better than MW2, is just barely better. I don't know why they did, and didn't do the things mentioned. Perhaps they felt pressured by the financial success of MW2. But so? That's not your series, you made World At War, which many, including us, have said that that is the best Call Of Duty game made. Why did you forget that? Why did you make another MW2? Shame on you Treyarch.
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Call of Duty: Black Ops landed safetly on Marvin Gardens, but almost went straight to jail.