-by Stefan
We were watching interviews on Youtube of people that survived the sinking of the Titanic, and a few of them said that they saw a ship appear that was floating near the Titanic while it was sinking and shooting the distress flairs into the air. One of the interviewees said that she was very farsighted and she could see a man walking on the deck of the other ship. But the ship never came to help, and just floated away.
Then I realized that the movie directed by James Cameron didn't have that ship. In my opinion, it would have been really good, and kind of creepy. But I don't know why it wasn't in it. No wonder we don't like him.
Dec 28, 2010
Dec 26, 2010
Dec 21, 2010
The Town REVIEW
- by Joey
Long have been the days since we’ve seen a really good film, so I’d like to keep this review simple and short. I’m not going to try to sum up the story in this review because you can find that elsewhere. I’m just going to sum up my opinion about it.-
What we liked:
>Ben Affleck’s directing. It’s realistically ominous, confidant, and artistic without being too “artsy”.
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>I thought Ben did the best acting as well. Jeremy Renner did a fair job also, and I like him in general, but I think he gets too close to over-acting in this one.-
>Not much background music.
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>Character-driven, not “explosive driven”.
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>R rated. Now what I’m saying is: it’s TRUTHFUL.
I’m pretty sure that a group of guys who rob banks and money-trucks in Boston would say a curse word more than once. That’s incredibly important to me. The Town was very refreshing in that sense.
->No annoying “What are you doing? Stop that!” hissy fits during the robbing and action scenes. They were professional.
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What we didn’t like:
>Jon Hamm’s acting. He may be better in other things, but I got no emotion out of him here. He kind of just emitted a dry, comic-villain vibe.
->Gunshots were quiet and rather fake sounding.
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I think that’s it.
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Runescape's Christmas 2010
- by Stefan
It's that time of year again where Jagex does almost nothing... wait, that's all year.
Honest translation: "We wouldn't have even made this for you if WE hadn't won this award."
It's that time of year again where Jagex does almost nothing... wait, that's all year.
It's "Christmas" in Runescape and here's how we see it.
.Every player automatically gets a "Golden Cracker" (picture right) in there bank, or by talking to Diango in Draynor Village if your bank was full. It's like the legendary Christmas Cracker of Runecape's Christmas of 2001, just golden. The original Christmas Cracker gave a player a Party Hat when pulled, which came in six different colors, are very rare, and very expensive now days.
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This new "Cracker" gives the player that has it a golden hammer when pulled. (We aren't going to pull our "crackers". We are just going to store our in our banks in hopes of them going rare and becoming tradable like the Christmas Crackers of 2001. But we aren't counting on it.) The golden hammer is really a granite hammer colored gold and pink. If you ask me, it looks like a big Lego block on a pole.
<- Here's a player holding a "Golden Hammer".
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It gets worse.
.
There is a quest located in "Daemonheim" (picture top) this year that will reward you with another emote that turns you into a snowman with a shield, and the snowman twists around in half once, then that's it. You also are rewarded with a hat... oh, sorry... it's a crab. :\
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Don't believe me?
<- There's proof. What the crab has to do with christmas is nothing. What they are trying to do by setting the event in Daemonheim is get you to play the stupid dungoneering games, which was supposed to be a "skill" that they made without prior fan support. To make a long story short it was a ridiculous waste of time and hardly any player even does it. The crab is one found in the Dungoneering dungeons.
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We didn't do the quest this year, nor did we do the Halloween Event quest this year either. Because we are sick of quests. We want Runescape holiday events to be so much more and we aren't supporting Jagex's laziness by participating. If they aren't going to do the holidays right, then we won't do what they want.
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If you do the quest this year you get to join in on the "Heimland Games" which really we don't even care to know what it's like. We have read a few things about it and it sound silly.
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Back to the "Golden Cracker". We thought that they did this for nostalgic purposes. Or maybe they felt generous. But upon "examining" the "cracker" I found out otherwise...
Honest translation: "We wouldn't have even made this for you if WE hadn't won this award."
.
Jagex stated that they had named 2010 the "year of hard work". Honest translation: "the year of pretend hard work".
Dec 17, 2010
Dec 3, 2010
Call of Duty: Black Ops REVIEW
- by Stefan
I'll be honest, we were pretty darn excited about this latest installment in the Call of Duty franchise. Not because it was another Call of Duty, but because it was made by Treyarch. They were the ones that made Call of Duty: World At War a couple of years back. We found that game to be the best... heck... the only really good Call of Duty game made. We enjoyed it very well... yes, the online part... and were very happy to hear that Treyarch was the team behind this game. We felt that after the infamous Call of Duty: Modern Warfare 2, it would be a no-brainer... Call of Duty: Black Ops would outshine the previous COD games easily.
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Well it's out now, and me and Joey have many hours behind the controller to tell you if it does what we hoped it would... yes, the online part. (The only part even worth playing now days, honestly.)
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Ok, I have so much to talk about and so much that might come to me as I write, that I'm not going to categorize this review like the others. I'm just going to wing it.
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I'll start off by saying that this game could have, and should have been so much better than MW2. But for some perplexing, dastardly reason, they hung on to almost every element of it that made it so horrible! Why Treyarch, why?! This is not a sequel! It's a completely different game.
Now, they did do a lot right, for example:
= Theater mode, which allows you to watch, video capture, and screenshot your finished online games.
= Two player split-screen co-op online.
= A little more customizations for your weapons.
= Emblem editor.
= Earning COD points to buy gear, etc. with.
= Claymores, tactical insertions, etc. are equipment now, and don't take up your grenades slot.
= Can cut off the music.
= Zombie mode, which really isn't a good point considering it's basically just the same as it was in World At War but much, much harder.
= Some minor changes to some perks.
...and I commend them for those things... but that does not give them the right, or the reason to do so much wrong again, and add and change things for the worse! Here's what I'm talking about:
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The bad things they kept from MW2...
. Famas assault rifle still too powerful and accurate.
. M-16 assault rifle still too powerful and accurate.
. Long distant knife attacks. (which are default now). Knives kill you with one swipe wherever it hits the body.
. Lightweight Perk, which allows you to run ridiculously fast.
. AIM ASSIST option, which helps people aim their weapons at an enemy by basically locking to them! Which is easily the worst, and most frustrating thing in the game. (optional, like I said, but nobody disables it but us)
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Things they should have kept from MW2...
. Hardline perk on slot 2.
. Scavenger perk actually resupplies everything you have.
. Can attach another attachment to your assault rifle if you equip a shotgun or grenade launcher to it. (with warlord perk of-course)
. Bling Pro/Warlord Pro lets you attach two attachments to your secondary weapon.
. Shotguns are a secondary weapon.
. You are awarded with an emblem and/or a title that others can see for challenges you complete.
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I'm positive I've forgotten many things. But with those said...here's what we think they should have done and/or changed. Or do for the next game that will make it so much better...
= NO AIM ASSIST! If you have a hard time aiming then get better! I'm sick of suffering and dying so much just because you suck at shooter games!
= Two swipes with a knife to kill an enemy, unless you hit a vital part of the body the first swipe.
= Warlord Pro allows you to attach three attachments to a weapon.
= Three perk slots with all of the perks choosable in whatever order you wish.
= Realistic reloading and chambering for every weapon. Really, we have been many times because it's not realistic.
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So I hope you can see why this game, while better than MW2, is just barely better. I don't know why they did, and didn't do the things mentioned. Perhaps they felt pressured by the financial success of MW2. But so? That's not your series, you made World At War, which many, including us, have said that that is the best Call Of Duty game made. Why did you forget that? Why did you make another MW2? Shame on you Treyarch.
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Oct 29, 2010
Nothing interesting
Whoa, I'm already having a hard time writing this down.
I'm experiencing some of the worst writers block I've ever... experienced; and it's tickin' me off. This is just a sort of free-flowing post in a hope that it may free up this block. Stefan and I are wishing to create a cool anthology of prequels and sequels based off of our "Dracoola" character.
Just a moment ago I began a "story" apparently centered around an Irishman in 18th century Hungary, who has come into contact with a Necromancer. It's a story I had hoped would "blast off" on the page, as our "The Dracoola Account" (a 164 page book) did. But as I wrote, I tired, and finished my work for the time being. A whole paragraph was completed! Then it happened. I realized it wasn't worth saving, because I instantly lost all interest in the story.
Well... that is all I feel up to saying right now. Live long and prosper.
-Joey
I'm experiencing some of the worst writers block I've ever... experienced; and it's tickin' me off. This is just a sort of free-flowing post in a hope that it may free up this block. Stefan and I are wishing to create a cool anthology of prequels and sequels based off of our "Dracoola" character.
Just a moment ago I began a "story" apparently centered around an Irishman in 18th century Hungary, who has come into contact with a Necromancer. It's a story I had hoped would "blast off" on the page, as our "The Dracoola Account" (a 164 page book) did. But as I wrote, I tired, and finished my work for the time being. A whole paragraph was completed! Then it happened. I realized it wasn't worth saving, because I instantly lost all interest in the story.
Well... that is all I feel up to saying right now. Live long and prosper.
-Joey
Oct 7, 2010
Oktoberfest... not
Jagex recently updated Runescape to celebrate October. They call it "Oktoberfest". They made one whole item. A ...pretzel. Not just any pretzel, an upside-down pretzel. :/
Thanks Jagex (sarcasm). Too bad you have no idea what you are doing, and are still as lazy as ever.
- Stefan
Sep 12, 2010
xbox isn't safe.
Yesterday, Stefan and I were watching a movie on our Xbox 360. I was holding the controller, sitting in the floor in front of our couch, and rather happily viewing the images on-screen. Well, just then I heard a "pop" sound coming from my hands and felt a tense, sharp, snapping pain through my right arm. I jumped invonutarily and had no clue what just happened until I heard the thunder bolt outside.
..
In other news, my mother created a cool blog about vegan stuff. Check it out here.
-Joey
..
In other news, my mother created a cool blog about vegan stuff. Check it out here.
-Joey
Jul 3, 2010
Re-imagining Classics
This post has been long in the making. We have been thinking of ways to redo some classic stories for a while now and it's time to get them down. So, enjoy our twists, and versions of these popular stories and characters. We tell the reasons why we wanted to rethink them first off, then tell you our ideas. And sorry if you don't know some of the original stories... just look them up if you feel like it.
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And we will probably be adding and changing things as we think of stuff, so check back to this post and see what we've done.
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BLADE
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HERE is the original music from the first blade movie. So listen to this, and imagine him being a vampire, instead of half vampire, half human.
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THE HALO (Video Game)
The aliens that attack the planet are mostly humanoid in shape, but subtly sinister looking.
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HERE'S the music from the first Halo game to put you in the mood.
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THE WOLFMAN
Details…
The wolfman looks mainly human, just quite hairy, and his eyes glow blue-green when they catch the light. His demeanor is mainly calm and silent. But when he smells the scent of a meal (Brad), this changes quickly.
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WELCOME TO CRYSTAL LAKE
Details…
Jason Vorhees is 64 years of age. 5’11” tall. He is ex-military, and uses those skills to better accomplish the task at hand… which is of-course, murder.
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THE SPIDERMAN
Details…
He looks just like an average man. He is 5’ 9” tall and seems to be in his early forties. The only strange feature about him is a large tattoo of a black spider clinging to his back by wrapping it’s legs almost around the sides of his body. Whatever the Spiderman is, he likes it.
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MORTAL COMBAT (Video Game)
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Details...
Character select screen or the menus would have rather dark, edgy techno songs like THIS one (but without lyrics), specifically, the beat that starts at the 1:25 mark.
And THIS song, starting at 2:12.
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HALLOWEEN
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Story 2 - During a Halloween night, a costumed criminal gang begin a hideous killing spree. As they come up to their fourth targeted house, a member of the gang wearing a blank, white mask enters the building alone to being murdering as the others invade separate homes. The owner of this house unexpectedly overpowers and kills the attacker, and notices other gang-members outside murder a woman in the road. This enrages him, and he removes the dead man’s mask, places it over his own head, and begins his hunt.
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--This second story evokes a sense that he is a hero; yet we don’t know his passed life, and as the movie progresses it would become disturbingly clear that this “hero” is as much, or more so, a savage killer than his opponents. But knowing that he is, in his own brutal way, doing the right thing would create an uneasy, almost contradictory feeling as you watch.--
.
Details...
Michael Myres is around 5’ 8’’, in his early 50’s but in-shape, and naturally strong.
He uses an Ontario rat 7 knife.
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Again, some MUSIC for the mood.
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THE GHOSTRIDER
Reason- The movie sucked.
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Story - One night, a few witnesses report having seen a strange flash of light atop a nearby mountain ridge. The next day the urban town sees an odd ghoul-faced figure apparently searching for something, and title him “The Ghost”.
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Details...
The Ghost would be near 6 feet in height.
At the end of the week, this thing finds what it’s looking for, a blazing, ravaging escaped demon from Hell and somehow enslaves it inside of him, turning him into a flaming skeletal being. And once he has the demon prisoner inside him, the demon would scream harshly in rage and fear, while the "Ghost" steals a bike, and drives off into the dusk.
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THE IRON MAN
Reason- Why would Tony WANT to encase himself in a weapon?
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Details...
The Iron Man is 6’ 5’’.
The Iron Man is usually silver, but Tony sometimes coats its metal in solid black, or military camouflage.
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- Joey and Stefan
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And we will probably be adding and changing things as we think of stuff, so check back to this post and see what we've done.
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BLADE
Reason - We actually like the original Blade story but find it a tad on the cliche side. So we thought simple and came up with this idea.
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Story - A vampire slayer, that is also a vampire himself. Aided by his trusty companion, Whistler... who is also a vampire.
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Details...
Blade is of-course black. He is 5' 9" tall..
HERE is the original music from the first blade movie. So listen to this, and imagine him being a vampire, instead of half vampire, half human.
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THE HALO (Video Game)
Reason - Big fans of the first Halo and the story isn't bad. We just wanted to see what we could make the halo be.
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Story - The future. A massive ring surrounds planet earth like a halo. Nearly transparent, like glass, luminescent. It’s origins, unknown. It’s purpose becomes clear…
Spartan Three knows it’s meaning. He’s seen it before, but on distant worlds. The halo is a beacon. A sign to others. A sign to the enemy.
Earth has been designated. It’s designation, is the battlefield.
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Details…
Spartans are an elite breed of soldiers created and trained by the United States military.There are three-hundred of them as a tribute to King Leonidas‘s three-hundred Spartans. The leader is the previously mentioned “Spartan Three”. He is in his early sixties.
The Spartans are not heavily armored but more-so than the average troop.The aliens that attack the planet are mostly humanoid in shape, but subtly sinister looking.
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HERE'S the music from the first Halo game to put you in the mood.
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THE WOLFMAN
Reason - Because the new movie was so horrible.
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Story - It’s a cold December night, and a lunar eclipse is taking place. It’s the first one Brad has ever scene. Brad lives alone in the woods. Miles away from anyone else. Just how he likes it… until now. While the event in the sky is very interesting, it seems to have done more than just captured Brad’s attention, it has also drawn something out of the forest surrounding Brad’s home. Something strange, something monstrous. And it wants Brad very badly.
.Details…
The wolfman looks mainly human, just quite hairy, and his eyes glow blue-green when they catch the light. His demeanor is mainly calm and silent. But when he smells the scent of a meal (Brad), this changes quickly.
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WELCOME TO CRYSTAL LAKE
Reason - We always found Jason to not be scary at all. He's just a big, retarded, momma's boy zombie. We wanted to make him more convincing and more frightening... and in-turn, more deadly.
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Story - A beautiful cabin is open for rent nestled beside the shimmering waters of Crystal Lake. Far away in the forests of the Rocky Mountains. A perfect getaway. The retired, aging landlord and previous owner of the house isn’t asking for much of whoever would like to stay there for vacation. The landlord says his name is Jason Vorhees, and he also owns a hokey-mask and an eighteen inch Cold Steel Latin machete.
.Details…
Jason Vorhees is 64 years of age. 5’11” tall. He is ex-military, and uses those skills to better accomplish the task at hand… which is of-course, murder.
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THE SPIDERMAN
Reason - Come-on... a teenager is poisoned by a spider bite and turns vigilante because of this? That's a little silly wouldn't you say? We wanted to make him more serious, mysterious, and... reclusive. (Pun, I know.)
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Story - A notorious vigilantly is being secretly paid by the NYPD to use his unique skills to hunt down the most notorious New York City criminals that the they can’t catch. What type of skills does he have?… An extraordinary climbing ability, among others.
.Details…
He looks just like an average man. He is 5’ 9” tall and seems to be in his early forties. The only strange feature about him is a large tattoo of a black spider clinging to his back by wrapping it’s legs almost around the sides of his body. Whatever the Spiderman is, he likes it.
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MORTAL COMBAT (Video Game)
Reason- Just to make it dirtier. Ed Boon, co-creator of Mortal Kombat, still hasn't fulfilled his promise of making the next game “dark and gritty”. Sure, the recently announced “Mortal Kombat” is gory, but it’s still cartoony. We are ok with this in the long run because the game looks old-school; but still…
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Story - An underground, realm-wide, to-the-death fighting tournament held every year for fighters to try and defeat one of the group’s top fighters called Prodigies. If one is defeated, the victor chooses either to remain a “prodigy” (who also sometimes challenge each other), or challenge Shao Khan, the undefeated creator and champion of Mortal Combat..
Details...
Character select screen or the menus would have rather dark, edgy techno songs like THIS one (but without lyrics), specifically, the beat that starts at the 1:25 mark.
And THIS song, starting at 2:12.
.
.
HALLOWEEN
Reason- We felt the urge to rethink this story because we didn’t honestly find Michael Myres all that threatening after considering that all he does is attack baby-sitters and preoccupied teenagers (and even has a really difficult time at that). That just about goes for every other horror icon also.
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Story 1 - In the late eighties, a certain town experienced a spree of murders that were committed by a serial killer wearing a mask, titled “The shape”. These killings were committed every Halloween for 3 years in a row, until the murderer suddenly stopped for reasons unknown. Now, as Halloween approaches, that town has a young costumed criminal gang copying the infamous murders, calling themselves “the boogy men“; and when Halloween day arrives a familiar masked man isn’t pleased about them trying to smear his reputation.
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--Here’s another slightly different story we have for Halloween that we like better--.
Story 2 - During a Halloween night, a costumed criminal gang begin a hideous killing spree. As they come up to their fourth targeted house, a member of the gang wearing a blank, white mask enters the building alone to being murdering as the others invade separate homes. The owner of this house unexpectedly overpowers and kills the attacker, and notices other gang-members outside murder a woman in the road. This enrages him, and he removes the dead man’s mask, places it over his own head, and begins his hunt.
.
--This second story evokes a sense that he is a hero; yet we don’t know his passed life, and as the movie progresses it would become disturbingly clear that this “hero” is as much, or more so, a savage killer than his opponents. But knowing that he is, in his own brutal way, doing the right thing would create an uneasy, almost contradictory feeling as you watch.--
.
Details...
Michael Myres is around 5’ 8’’, in his early 50’s but in-shape, and naturally strong.
He uses an Ontario rat 7 knife.
.
Again, some MUSIC for the mood.
.
THE GHOSTRIDER
Reason- The movie sucked.
.
Story - One night, a few witnesses report having seen a strange flash of light atop a nearby mountain ridge. The next day the urban town sees an odd ghoul-faced figure apparently searching for something, and title him “The Ghost”.
.
Details...
The Ghost would be near 6 feet in height.
At the end of the week, this thing finds what it’s looking for, a blazing, ravaging escaped demon from Hell and somehow enslaves it inside of him, turning him into a flaming skeletal being. And once he has the demon prisoner inside him, the demon would scream harshly in rage and fear, while the "Ghost" steals a bike, and drives off into the dusk.
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THE IRON MAN
Reason- Why would Tony WANT to encase himself in a weapon?
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Story - Tony Stark, a multimillionaire and military strategist, has developed a new cutting-edge weapon. A heavily armed and armored unmanned humanoid droid that stands on a small platform, aware and activated, outside of his house until programmed to complete a mission.
This machine has also become somewhat of a popular attraction for paying tourist if they wish.
.Details...
The Iron Man is 6’ 5’’.
The Iron Man is usually silver, but Tony sometimes coats its metal in solid black, or military camouflage.
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- Joey and Stefan
Jun 3, 2010
UFC Undisputed 2010 - A REVIEW
Four years. It's been four years since we've bought a fighting game. That's a pretty long time. The last one we got was Mortal Kombat: Armageddon. And that was basically a flop. So we have been patiently awaiting for a better fighting game ever since.
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Well, four years later we finally found one that caught our attention. UFC Undisputed 2010.
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We have been a fan of the UFC tournament for while. We demoed the first UFC game a while back but didn't get it. But now since there's a sequel out we became more interested. We downloaded the demo and enjoyed it. We liked the realism and more challenging aspects of it like the stamina bar, and the ability to be knocked out, better than the life bar, and not being able to be knocked out in the Mortal Kombat games. And since the newest MK game is set to be released later this year. And since we just don't trust Ed boon and the MK team much to put out a good game. We went ahead and bought this game. And here's what we think...
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The Gameplay -
Fun and solid. The fights can get pretty intense and leave you yelling: "Yes!" when you land that devastating knockout to your opponent. Or cussing at your opponent when you lose. But on average the gameplay is just normal. There are a few glitches though that can be upsetting, especially when you would have won if it wouldn't have happened. But these don't happen too often.
The controls are kind of complicated but you get used to them, and the moves become quite easy to pull off most of the time.
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The Graphics -
Not bad but not really good. Decent. The sweat on the fatigued fighters is nice. But sometimes on close-ups of the fighter's faces, (like when showing their stats before the fight) they can look hilariously unrealistic. Also there's just something about the shape of the fighter's body that's... well... off. I think their arms are too short.
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The Sound -
What you would expect. Pretty good. The smack of the fighters hitting, or kicking each-other is alright. And the menu music is better than most games.
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Character Selection -
Large. Every weight class and all the popular ones from each. Plus some not so popular ones, which we like. Yet Brock Lesnar, (the oaf on the cover) is ridiculously too fast. And a few other fighters, like Forest Griffin, and Rashad Evans are way too much better than they are in real life. But the rest are pretty well balanced and fun to play as, or verse.
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Online play -
Actually bad. Most of the time, when you can find a decent session, it's horribly laggy. And we found that when we do find an alright one, it seems that all the other players do is tackle, tackle, and tackle! Which we hate. Leaving us exhausted of take down defence and ends up by us just quitting. There are a few ways in which you can supposedly get better online play. But they are unnecessarily complicated and we haven't done them yet. And I really have no idea why we have to in the first place.
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Offline Play -
Excellent. Two player gameplay is very fun. Create a fighter is in depth and well done. The game modes are cool and there is a good amount of them. But we haven't played career mode yet because you have to create new fighter from scratch do so. You can't use a fighter you've created previously using "create a Fighter" from the main menu. Why they did this I have no idea. A terrible decision.
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Final Comments -
If you want a good fighting game get this. It's fun when you want to play it.
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Ruling -
The Good/ Offline play. - Character selection. - Create a fighter!
The Bad/ Online play. - Glitches - Brock Lesnar
Our Score - 8.0 out of 10
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- Stefan
May 11, 2010
We just had to :D
It was past 2:00 am and we noticed that the party room was rather empty. So we felt like doing a drop that wouldn't be advertised, but was still interesting. So the few, lucky players that saw it had a chance of getting something. And, because it's really fun to give! We spent 717k combined on rune stuff, and put it in the chest.
Here's the pics.
May 7, 2010
From "chest" - to Treasure Chest
After at least 20 minutes of players begging in the party-room cc for a decent drop in a F2P world, while meanwhile P2P was getting 2-3 digit-million dollar drops one after another, Stefan and I got fed up and decided to fulfil their wishes.
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We went to the G.E. with 2M gp each, and bought all the stuff you'll see below. Within a few minutes we had a "mega-huge rune drop"* (and some trimmed stuff) happening in the party-room.
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* A chat comment we read. :] Makes us happy.
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We went to the G.E. with 2M gp each, and bought all the stuff you'll see below. Within a few minutes we had a "mega-huge rune drop"* (and some trimmed stuff) happening in the party-room.
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* A chat comment we read. :] Makes us happy.
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- Joey
May 3, 2010
Oooh... GOLD!
We just attended a 29 million drop party at around 1:00am. I never have gotten over 2 million in a single drop party, and when I saw this one, I was naturally excited. The drop was a great one. 20M coins, and a good amount of other things too. Yet this time, I had a good feeling about this one.
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The balloons began dropping, and we began popping. I ended up leaving the corner I like to stay at but this quickly became a good thing. The drop was nearly over when I looked at what had came from the balloons I had burst. On the ground before me was a wizard hat (g)! Worth, to my surprise, over 2 millions coins. The other things lying on the floor were noted. The first one I picked up were 8 amulets of strength. Nice, but not worth a great deal. But the second thing was. Six rune scimitars! Worth a very good 600.000 gp's! I was elated.
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I immediately went to the G.E., and sold my items. I had to sell the wizard hat (g) at lowest, but it was still worth over 2 million. Which is more than fine with me. :]
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Here's the pictures I snapped of the story I just told.
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The balloons began dropping, and we began popping. I ended up leaving the corner I like to stay at but this quickly became a good thing. The drop was nearly over when I looked at what had came from the balloons I had burst. On the ground before me was a wizard hat (g)! Worth, to my surprise, over 2 millions coins. The other things lying on the floor were noted. The first one I picked up were 8 amulets of strength. Nice, but not worth a great deal. But the second thing was. Six rune scimitars! Worth a very good 600.000 gp's! I was elated.
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I immediately went to the G.E., and sold my items. I had to sell the wizard hat (g) at lowest, but it was still worth over 2 million. Which is more than fine with me. :]
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Here's the pictures I snapped of the story I just told.
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- That's the hat when it sold, after I sold the other items.
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- And there's the money I made off of all the stuff.
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- Stefan
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(This is an hour later.) If that wasn't enough, we were just at a 33 million drop. And unbelievably, I just got a saradomin full helm! Worth almost 2M. Wow, how lucky is that?. Here's a pic of it sold at market price.
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(About 30 minutes later) K, last time. This is Joey.
Apr 30, 2010
Battlefield: Bad Company 2 - A REVIEW
"I played that game, and it sucks. Call of Duty is ten times better!" said the slightly overweight post adolescent clerk, ominously hanging out beside the checkout counter, not minding his own business. Not doing anything. Just sharing his thoughts right as we were paying for the "game" he thought was ten time worse that the game we grew to hate. Well, hate isn't the right word I guess, loathe, is more like it. In-fact, we started loathing it so much, that when we saw the gameplay and being impressed with it, we used our birthday money, went out that day, and bought this game. That led to the ominous clerk. The clerk that just couldn't seem to hold his tongue. Either that, or he didn't care to. He continued as we smiled falsely, thinking to our selves "Why is he telling us what he thinks of the game we just bought for $50 instead of promoting it for the company he works for?. Seeing the looks on our faces I'm sure he added as we were leaving:
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"But hey, everyone has there own tastes." Well you know what, he was right. About the tastes part.
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Bad Company 2 is not only not ten times worse than Call of Duty 4: Modern Warfare 2. It is ten times better.
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We haven't played the campaign because, well, we don't want to. We bought this for the online gameplay, and that's what we have been playing. So really, this is more of a review on that.
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The Gameplay -
After the ridiculously chaotic and incredibly frustrating gameplay of modern Warfare 2, the well paced realistic gameplay of Bad Company 2 is very refreshing. It is a little awkward to move your character around, and can be difficult to aim your weapon at times, but once you get used to it, it's no big deal.
After the ridiculously chaotic and incredibly frustrating gameplay of modern Warfare 2, the well paced realistic gameplay of Bad Company 2 is very refreshing. It is a little awkward to move your character around, and can be difficult to aim your weapon at times, but once you get used to it, it's no big deal.
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Graphics -
Better than COD, better than most. Pretty darn good.
Better than COD, better than most. Pretty darn good.
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The Sound -
Sound is very important in a game to us, and right off the bat you'll noticed the incredible and realistic sound effects of this game. That alone is a winner in our book. They are suburb and capture the reality of battle very well. Far better than Call of Duty. Yet the audio can glitch. For example: It will mute the sound of you reloading your weapon quite often if there are other sounds happening. This kinda sucks.
Sound is very important in a game to us, and right off the bat you'll noticed the incredible and realistic sound effects of this game. That alone is a winner in our book. They are suburb and capture the reality of battle very well. Far better than Call of Duty. Yet the audio can glitch. For example: It will mute the sound of you reloading your weapon quite often if there are other sounds happening. This kinda sucks.
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The Map Design -
The maps also far surpass COD 4's. They are large, fun to explore, and feel very real. It's almost like the team looked at a place on a map and recreated it into the game. There are plenty of places to hide and get a good vantage point of the battle, or whatever you want to be looking at.
The maps also far surpass COD 4's. They are large, fun to explore, and feel very real. It's almost like the team looked at a place on a map and recreated it into the game. There are plenty of places to hide and get a good vantage point of the battle, or whatever you want to be looking at.
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The Weapons -
The weapons are balanced, unlike MW2, and are much more satisfying to use. It takes skill to use them and that's exactly what we were looking for. Unlike MW2 we first started off using the assault class, but quickly came to enjoy using the recon class. We found out that using a sniper rifle in this game is not only fun, but it's challenging. Also unlike COD 4, you have to arch your bullet at distances, and make each shot count if you want it to find it's mark. but unfortunately there is one criticism against the sniper rifles, they are sometimes far too un-powerful. Way to many times than not, a player won't die after taking a direct hit to the "center mass" with the high caliber round of a sniper rifle, even after putting the specialization for more powerful bullets on the class. And you'll have to follow up on it. This can get bothersome. But hey, it's not a show stopper.
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Online Play -
It's good. Much better than COD 4: MW2. It can get repetitive, but rarely does. Often it's moving forward and requires your attention. And the matches last much longer than COD 4's. Which is a very nice thing. There are a few game modes but we only play one. "Rush and Conquest" That one just seems to be the funnest. It requires a lot of teamwork.
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Final Comments -
Battlefield: Bad Company 2 is a well worth it game. It's much better than Modern Warfare 2 in the online department in more areas than it's not. And since it's cheaper to buy than MW2, it was an easy decision to make to go ahead and get it.
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Ruling -
The Good/ Realistic sounds, and gameplay. - Good online play. - Vehicles!
The Bad/ Unrealistic reloading of weapons - Medic class too powerful. - Not enough game modes.
Our Score - 8.5 out of 10
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- Stefan
The Dark Tower gets a new director - thoughts
This is a disaster. Oh no.
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About 2 weeks ago, Stefan and I were watching the film "backdraft" for about 30 seconds. I knew who the director of it was, but Stefan couldn't remember. After studying the film for a bit he said aloud: "This director is horrible." I told him who it was and he wasn't shocked.
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Watching Maximum Overdrive, the one and only film directing by King, I know that he has no artistic vision as a director. And his personal liking of the filmmaker Sam Raimi, and disliking of Stanley Kubrick, shows he has no vision of what good directing is. Though I was impressed of his decision in choosing Abrams to direct at first, it now seems like he just gives it to whoever (he should pick me and Stefan).
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I'll admit, Ron Howard isn't the worst director, but he's on the same level as them in mine and Stefan's opinion. The kind that constantly, randomly adds dramatic music to every scene in an attempt at masking his flaws as a director. The kind that begins their films with a slowly craning camera from the sky; then later cranes the camera from a car's headlight back into the sky. The kind that spins the camera around actors like a hula hoop while they drink their morning coffee. I guess you get it.
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Yet, I will also admit have a mild hope that he can straighten up. And lets pray that it turns out to be a MOVIE(S), not an HBO mini-series, or God-forbid a CABLE TV series.
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- Joey
- Joey
Mar 30, 2010
Into the rabbit hole
Three months later and Easter has arrived on Runescape... though, again, I shouldn't really say "Runescape"; rather: "A 5 foot area of space south of Falador."
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To begin, talk to Charlie the squirrel, then enter the rabbit hole. At once you will grow bunny ears, a tail, bend into the form of a rabbit, and shrink away into the earth. When you reappear in the den, you are met with a mess of factory appliances and boxes filled with, if I recall correctly, "nothing but chocolate and peanuts". Enter into the adjacent room and you will meet Easter Bunny. A pink, giant... Easter bunny.
Task 1: He tells you to talk to an impling manager by a big stove. You find the fellow, and he inquires that you clean some stove parts in some water. So you do it. End of the first mission.
Return to the pink cottontail please.
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Task 2: Now he asks you to talk to another manager impling who needs you to make egg glazes of various colors, then hands you a color wheel, a bowl, and vials of red, blue, and yellow glaze. Once he tells you which colors to create, you mix into bowl the proper glazes and hand him your bowl. And that's the end of the second mission.
Back to the rabbit.
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Task 3: Talk to Big Ben, he needs you to dispose of anything that crosses his conveyor belt that isn't chocolate or nuts, using a device that I believe was made using MS Paint.
Revisit the Easter Bunny.
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Task 4: "Go to the Easter bird and convince him to get to work", says Jr. Bunny, basically. So you do, and you scroll through windows of dialog and random remarks to say to him in the hopes of the whole thing to just end already.
What I told told him was that all of Runescape would love him if he starts working again. Stefan told him to just get to it. So I think it's random for each player.
Go again to E.B..
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Task 5: "Manage the factory now!" So you proceed by hiring workers, then making 7 fruit cakes, 7 nuter... chocolate somethings, and 7 tangy egg... breads, I think. I don't feel up to explaining this process. We felt the urge to call it quits on this one due to stress and boredom.
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Task 6: The bunny wants you to deliver stuff to couriers scattered all over the map. Through the use of our teleports, we did this in about 5 minutes, and before returning, we were enlightened about the meaning of Easter in Runescape...
Wow, how sweet... and completely Pagan.
So with that complete, you return to the bunny and recieve your prize.
Squirrel Ears (Hardly visible on your player), and a Squirrel juggle emote. You can also summon Charlie and Fluffy (can't remeber who that is right now.) every 30 minutes!
Yay?
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After the hour or so spent on this gruesome event we headed to Varrock and once again made our own holiday colored clothing. Next, we headed to a $126M drop party including a red H'ween mask, and 25m coins.
We got nothing at all. :)
- Joey
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